Practice more with the texturing tools too. Be careful that the terrain isn't so uneven that your players are unable to place structures. You may wish to apply some of the hints and tips in here to add a little uneven ground using the Mound, Dig and Height Brush tools on minimum settings. Our example map is a basic map and the Player Islands terrain I have left as totally flat. Then, play the map again, checking for the same and any other problems there may be, but this time set your starting position at the Player 2 base. (if any)Ĭheck that Land Units can cross bridges. With our 2 player example map, choose the Player 1 base first as your starting point and set Player 2 as an ally.Ĭheck that there is sufficient building space around the base area.Ĭheck that garissonable structures are accessible.Ĭheck that your water tables are correctly set.Ĭheck that your terrain heights are correct.Ĭheck any Cliff, Wall and Road objects for misalignment.Ĭheck that Sea Vessels have access under bridges. Testing your map within the game is quite easy to do. There is a very important step that you simply must carry out. If you have followed the tutorial from beginning to end, Congratulations! You now have a finished, working Command and Conquer Red Alert 3 Skirmish map. Making the Beach Area on our Player Island Base.Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.
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